Ready or Not - Valley of the Dolls

Lead artist and core environment content creator with VOID interactive on the Ready or Not project

Responsible for general art direction and creating most of the level core architecture (layout/floors/walls), artwork and prop placement, unique prop creation, material work, lighting, story telling, optimisation and collision. Naturally a team effort from everyone at VOID

credit to Laetitia Bertrand for supporting me on this level with the artwork